![]() A slightly more efficient method is the forklift minigame, which returns from previous installments as well. The wood-chopping minigame is fun, but you’ll only get between 40 and 60 Yuan an attempt, which makes it a very inefficient way of making money. There are a few fun ways to get money, the first of which is chopping wood. That doesn’t even factor in the idea that you need skill books to raise Ryo’s attack stat, as well as for learning new combos that you may have a need for in combat. I found that I was constantly worrying about money, and spending it on food because as you’ll discover, money is sometimes required to progress the story. The endurance mechanic frustrated me for this very reason. Skill books cost a thousand Yuan or more in most cases, and collectibles for sets can sometimes cost even more. Everything in Shenmue III, except for food, is incredibly expensive. This would give you an incentive to spend your money freely, except for one large problem. It is obvious to me that Yu Suzuki implemented the endurance mechanic to encourage people to spend money on food and restoratives. You can purchase food to replenish said health, but money isn’t exactly easy to obtain early on, and in later areas obtaining large amounts of cash can take a lot of time. Every action Ryo takes, from training to walking, costs a portion of your health. However, unlike those previous games, you can sometimes (when the game allows) fast travel back to your home or the next quest objective, and it will move time forward to whatever you need it to be to move things along.Ī downside to this, however, is that Ryo’s health is now tied to his stamina. ![]() Returning from previous installments is a day/night cycle, where Ryo gets up at 7 in the morning, and will automatically be deposited back at home at 9 PM. He also utilizes the same animation opening drawers and cabinets, so investigating a room full of cabinets can take a while. However, it is a slow and laborious process, because Ryo tends to say the same line with every cabinet he opens. Because of this, a lot of attention to detail has gone into the investigation portion. Playing as Ryo, you explore various areas and can investigate drawers, cabinets, and all sorts of other items like in previous installments. Because of this, my playthrough was based entirely under the assumption that there was indeed a time limit, so I did not waste time doing certain side things that I will get into shortly. I should also mention that the game does not give you any indication of whether or not there is a time limit to complete the story, as in previous installments. The part of the story that takes place in Bailu Village is very slow, and the plot moves forward at a snail’s pace. I will get into further detail about what exactly you do shortly, but first I have to warn you of something. Much like Shenmue and Shenmue II, you play as Ryo, talking to people, and doing various things to progress the story. You begin your journey in Bailu Village, spending approximately your first six hours (give or take a few) familiarizing you with the way Shenmue III plays. From there, you are nudged further on your quest by discovering that Shenhua’s father is now missing. Shenmue III picks up mere moments after Shenmue II ended, with Ryo Hazuki and Shenhua discovering a mural of the Phoenix and Dragon mirrors. I am not going to spend much time comparing Shenmue III to its’ predecessors, except in one or two major areas, but I have a lot of thoughts about Shenmue III, so let’s just dive right in. A lot of fans have been clamoring for this game, and there were a lot of high hopes for the latest entry in Yu Suzuki’s saga. 17 years and over 6 million dollars later, Shenmue III has finally made its’ way to PlayStation 4 and PC.
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